﻿using UnityEditor;
using UnityEngine;

namespace AmazingAssets
{
    namespace CurvedWorldEditor
    {
        class CurvedWorldUVScrollDrawer : MaterialPropertyDrawer
        {
            public override void OnGUI(Rect position, MaterialProperty prop, string label, MaterialEditor editor)
            {

                Vector2 vector = prop.vectorValue;

                EditorGUI.BeginChangeCheck();
                vector = TextureScaleOffsetProperty(position, vector, new GUIContent("Scroll"));
                if (EditorGUI.EndChangeCheck())
                {
                    prop.vectorValue = vector;
                }
            }

            static Vector2 TextureScaleOffsetProperty(Rect position, Vector2 scroll, GUIContent label)
            {
                float kLineHeight = 18;


                Vector2 vector2_1 = new Vector2(scroll.x, scroll.y);
                float width = UnityEditor.EditorGUIUtility.labelWidth;
                float x1 = position.x + width;
                float x2 = position.x + EditorGUI.indentLevel * 15f;
                int indentLevel = EditorGUI.indentLevel;
                EditorGUI.indentLevel = 0;
                Rect totalPosition = new Rect(x2, position.y, width, kLineHeight);
                Rect position1 = new Rect(x1, position.y, position.width - width, kLineHeight);
                EditorGUI.PrefixLabel(totalPosition, label);
                Vector2 vector2_3 = EditorGUI.Vector2Field(position1, GUIContent.none, vector2_1);

                EditorGUI.indentLevel = indentLevel;

                return new Vector2(vector2_3.x, vector2_3.y);
            }
        }
    }
}